Solitaire Blitz comes to players from its Facebook version that has been adapted it iOS from PopCap as a free download from the App store. It adheres to what you would expect from Solitaire and the play entails that one must eliminate the cards from the screen as quickly as they can within a certain time frame. Players need to choose the higher or lower cards based on what is on the discard pile and clear the screen to win. You may draw a card if necessary if there are no possible moves and you are always seeking the cards that employ the key symbol that will unlock additional draws.
Clearing the screen or reaching the time limit will end a round and a player will achieve bonuses for each time they clear the screen. If you hit a winning streak the bonus will multiply and you may collect treasures that are considered the game’s currency. With this you may purchase power boosts that will add time to your game in 30 second increments or it will give you an extra joker at the game start.
The game is a good fit for the iOS platform with the touchscreen controls lending themselves well to the manner of play. Swiping can be used to draw the cards or you can opt to tap the screen. Like all solitaire games, it is rather addictive for those who are fans and it has a simple essence to it that enable people a quick distraction from whatever it is they doing. The game will sync with the Facebook edition so that you can compare your progress to your group of friends and compete against their scores.
One issue with Solitaire Blitz is that the monetization of the game tends to create a lack of balance in the gameplay. The boosters and availability to purchase them tends to employ an advantage to some players but if one is skilled in the game, they’ll still be able to compete. Games such as Bejeweled Blitz have grown to be far too monetized to feel that one is really legitimately competing as opposed to simply buying their way through the levels and it has been said that they have taken it too far in that case and one would hope that would not be something that occurs in this case. It would be better if they were to offer something like an unending level of energy as a purchase option in order to make sure the game maintains a sense of balance.
These issues don’t ruin the game, however, they simply lessen the authentic spirit of competitiveness but that said, it still is a great mobile game and it’s a good Facebook cross platform companion. It will in all likelihood bring fresh life to the Facebook version. Provided that PopCap doesn’t persist in monetizing the game further, it should remain fairly balanced. Many people will still opt to play without making purchases, of course, which is often the case with free apps.